Case Studies

Case studies: how we build, test and ship.

What we built, how we verified it and what we learned, from our own products. Free to download. For a client case study closer to your project, ask below.

Our own products, documented.

Unity game · iPhone, iPad, Mac, Android

APOSTLE: Grace Remains

One Unity game shipped to five screen types in eleven weeks, with a privacy footprint of a single permission and every level proven finishable before each build.

11 pages · 1.6 MB · PDF

Download the case study (PDF) →

Estimating platform · Blazor and .NET MAUI

BidGlory

How we rebuilt a long-serving Windows estimating tool as a web app and a .NET MAUI app that share one codebase, with offline editing that syncs when the signal returns.

19 pages · 6.4 MB · PDF

Download the case study (PDF) →

Kids’ math app · Xamarin to .NET MAUI

Fun With Learning

A frozen Xamarin app rebuilt as one .NET 10 MAUI codebase for iPhone, iPad, Android, Windows and Mac, with a web admin that updates content without a new release.

14 pages · 2.5 MB · PDF

Download the case study (PDF) →

Commerce platform · .NET and AI agents

Wardenclyffe AI Engine

Two people, five months: a twenty-year-old commerce system read as a specification and rebuilt with AI, with an interface AI agents can shop through and 1,240 automated tests.

7 pages · 1.5 MB · PDF

Download the case study (PDF) →

Unity game · desktop and mobile

WOLF ASCENT

A helicopter action game built cockpit-first, with a large authored world and a measured 95% cut in the memory allocated when its densest mission first loads.

5 pages · 2.2 MB · PDF

Download the case study (PDF) →

Case Studies

Want the full story behind a project like yours?

Our most detailed client case studies are not published. Tell us what you are working on and we will email you the one closest to it.

You’ll hear from a human, usually the same day.